Control Girls Facing Monsters to Defeat a Witch in Cinderia

Cinderia is a game that is currently in Early Access on Steam, meaning it is still in development, and it costs around 55 reais. Since I had the opportunity to play it, I will share my impressions of the game so far.
Just to be clear, I only played for about 5 hours, so it is not enough time to give a complete review of the game, but I will talk about my first impressions, and later I will play more and make another post.
So, what is Cinderia?

In Cinderia, the player is thrown into a dark fairytale world that has been consumed by destruction, leaving only ashes, ruins, and corruption. The goal here is to deliver a brutal and extremely fast-paced roguelite action experience, where every advance requires precision, reflexes, and full mastery of combat. The central idea revolves around using this corruption as a weapon, breaking limits and opening space for increasingly absurd and destructive builds.
And I felt that while playing it. I am not someone who usually plays roguelite games, I am more into JRPGs, you know, and I died a lot playing this game. The first boss, for example, I think it took me around 10 attempts. However, I do not think the game is necessarily difficult; the main issue is that it requires speed and precise dodging, and I was slow at dodging, which made me lose HP quickly.

The game features four playable heroines, each with completely different combat styles. There are characters focused on fast and precise blades, others that rely on heavy cannons and mass destruction, as well as ice-based powers and different offensive approaches that completely change how each run plays out.
So far, I have only unlocked two characters, the red one and the yellow one. The red one focuses on fast attacks, while the yellow one uses cannons for ranged combat. You obviously choose the one that best fits your playstyle.

Another important point is the progression and build system, which I confess is one of the parts I struggled with the most. Basically, it works like this: you enter a map where you will face monsters, and the area has branching paths.
Depending on the path you choose, you can upgrade skills, gain money, obtain passive abilities, etc., and I feel like I never really understood the flow properly.
According to the Steam page of the game:
“The player can combine Embers, Spellcards, and legendary equipment to create extremely powerful combinations, stacking effects, triggering chain reactions, and pushing beyond what is normally considered balanced.”

Now, an important part: constant updates! Since the game is in Early Access, it is not fully finished and will receive updates and more content over time.
And here is the interesting part: I have only had the game for a few days, played only 5 hours (I played little because I had several issues at home), and it already received multiple updates.
The developers are really taking care of Cinderia. Just yesterday, a new update was released that improved the Save and Load system and fixed several issues in the game. There have been many updates one after another.

One thing I had not mentioned yet, and that left me a bit “meh,” is the progression (at least up to where I played). Basically, it works like this: you choose your character and enter the first area, progressing enemy by enemy until you reach the boss. If you die during the run, you return to the base, where you can use collected items to upgrade and improve your character.
What confused me is that when you return to the map to try again, you do not continue from where you died in the area—you always restart from the beginning of the first area.
So, for example, when I finally managed to defeat the boss of the first area, I thought it would be cleared and I would automatically start the second one. But when I died in the second area, I ended up back at the very beginning of the first one again.
As I said, I have not played many games of this genre, so I do not know if this structure is common or not, but overall the game is fun. It is just this progression aspect that left me feeling a bit “meh.”
You can buy the game here or add it to your wishlist. I will keep you updated since I plan to play more of it.
